Bits Studios

From Audiovisual Identity Database

Credits
Compiled by
RSX-798

Background

Bits Studios was a British video game developer that was originally formed in 1984 by Foo Katan as Mitko Limited, and started a game development subsidiary B.I.T.S.. In 1995, Mitko's business and assets were renamed to Bits Corporation Limited, and in 1996, Bits Studios Limited was started with the acquisition of certain fixed assets and IP from the receiver of Bits Corporation. In 2000, Bits Studios became a subsidiary of Bits Corporation plc, which was merged into Playwize plc in July 2006. The company was liquidated in 2008.

1st Logo (1991-1994)

Logo: On a white background, we see the text "Bits" in a metallic font, with a yellow lightning bolt crossing the text.

Variants:

  • On Game Boy, the logo is in black-and-white.
  • On Terminator 2: Judgement Day for the Game Boy, the text "A" and "PROGRAMMED GAME" appears above and below the logo.
  • On the Game Boy and Game Gear games of Last Action Hero, the text "A" and "PRODUCTION" above and below the logo. The logo is set within a box on a white (Game Boy) or black (Game Gear) background.

Technique: None.

Music/Sounds: None or the opening theme of the game.

Availability: Rare. Appears on the Game Boy game of Terminator 2: Judgement Day and the Game Boy and Game Gear games of Last Action Hero. However, the logo is not seen on other titles for the NES, Game Boy, SNES, Genesis and the Watara Supervision.

2nd Logo (1994-1996)

Logo: On a white background, we see the metallic text "bits" in an odd font, and below it was the text "corporation". A water ripples throughout the logo.

Variants:

  • A still version exists.
  • On the Game Gear game of The Itchy & Scratchy Game, the text is black.

Technique: 2D sprite animation.

Music/Sounds: None.

Availability: Seen on the Genesis and SNES games of Mary Shelley's Frankenstein and No Escape, the SNES game of Wolverine: Adamantium Rage, The Itchy & Scratchy Game for both the SNES, Game Gear and in a prototype for the Genesis, the 32X and DOS game of T-Mek, and the DOS game of Maximum Roadkill.

3rd Logo (2000)

Bits Studios (2000) (Taken from Warlocked, GBC).png

Logo: On a white background, we see the same logo from before, except "studios" replaces "corporation", and the logo is in black. A shadow fades in, and the URL "www.bitscorp.com" fades in below the logo.

Technique: 2D sprite animation.

Music/Sounds: None.

Availability: Seen on the Game Boy Color game of Warlocked.

4th Logo (2002-2003)

Bits Studios (2003) (Taken from Rogue Ops, PS2).png

Logo: On a black background, we see binary codes of "0"s and "1"s zooming out, and move towards the direction, and the binary codes form a silver version of the Bits Studios logo from the previous logo, via a flash effect. The logo shines and then zooms out.

Technique: CGI animation.

Music/Sounds: A whoosh, and a choir, ending in a dreamy synth.

Availability: Seen on Die Hard: Vendetta and Rogue Ops.

5th Logo (2003)

Bits Studios (2003) (Taken from Sega Arcade Gallery, GBA).png

Logo: On a blue-white gradient background, we see the Bits Studios logo from the last logos, except it has a shadow. Below it was the URL, "www.bitsstudios.com".

Technique: None.

Music/Sounds: None.

Availability: Seen on the Game Boy Advance game of Sega Arcade Gallery.

6th Logo (2005)

Bits Studios (2005) (Taken from Constantine, PS2).png

Logo: On a black background, we see claw-like lines that form a rougher version of the Bits Studios logo. Then the logo flashes, forming the logo from the previous logos with a yellow glow and then it turns green.

Technique: 2D animation.

Music/Sounds: Cracking sounds, ending in a choir.

Availability: Seen on Constantine.

7th Logo (2006)

Bits Studios (2006) (Taken from Payout Poker & Casino, PSP).png

Logo: On a black background, we see a silver version of the Bits Studios logo from the previous logos.

Technique: None.

Music/Sounds: None.

Availability: Seen on Payout Poker & Casino.

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