Acclaim Studios London

From Audiovisual Identity Database

Descriptions by
Betamax52 and EnormousRat

Captures by
Betamax52 and EnormousRat

Editions by
CuriousGeorge60 and Shadeed A. Kelly

Video captures courtesy of
Betamax52 and EnormousRat


Probe Entertainment (first known as Probe Software from 1984 until 1995) was a British video game developer founded in 1984 by Fergus McGovern (who later founded another video game developer, HotGen Studios). On October 10, 1995, it was acquired by Acclaim Entertainment. In spring 1999, it was brought under the Iguana brand as "Iguana London" for a while, before it was renamed to "Acclaim Studios London" a few months later like other studios that were part of Acclaim. The company was folded into "Acclaim Cheltenham" in 2000.

Probe was responsible for porting Mortal Kombat and Mortal Kombat II for game systems except for SNES (which were done by Sculptured Software) and developing Extreme-G and Extreme-G 2 for Nintendo 64. They were also well known for successful licensed games like Die Hard Trilogy and Alien Trilogy, and for including references to Fergus McGovern's name or likeness in several of their games, such as secret "fergalities" in their Mortal Kombat ports, or the sentence "Is that you, Fergus?" presented to players of Trantor: The Last Stormtrooper upon gaining a low score.

Probe Software

Probe Entertainment

Iguana London



Acclaim Studios London

Probe Software

1st Logo (1991-1992)

Logo: Against a black background, we see a rectangular 3D-side shield of purple with "probe" on it. "A" and "PRODUCTION", in white, are shown above and below the logo, respectively.

Variant: On Smash T.V. for Game Gear and Master System, the logo is a bit smaller with "Of" added below "Production".

Technique: None.

Music/Sounds: None or the opening theme of the game.

Availability: Probably the only place to see this logo fullscreen is Smash T.V. for Genesis, Game Gear, and Master System. It was also spotted on Out Run Europa (not the Amiga version), but placed in the corner of the title screen.

2nd Logo (1991-1995)

Logo: Against a black background, we see a slab of bluish-green stone with "probe" carved out of it in a curvy black font. The letter "r" is different than in the first logo. "A" and "DEVELOPMENT" or "PRODUCTION", in white, are shown above and below the logo, respectively (the font used varies depending on the game). Sometimes, the logo shines.


  • In its early days, the logo was in a purple color, had a shiny look, didn't have a border part and had the shines around the word "probe".
  • On Alien 3 for the NES, the logo is much smaller, is shown at the top of the screen, and "PRODUCTION" replaces "DEVELOPMENT".
  • On Alien 3 for the Genesis and Amiga, the bottom says "PRODUCTION OF" in stacked words.
  • On some Game Gear games like Bram Stoker's Dracula and Stargate, "A" and "DEVELOPMENT" are absent.
  • On Out Run Europe for Amiga, the early version of the logo is colored blue, plus there's the word "SOFTWARE" below.
  • The logo is smaller on some Game Gear games.
  • On Mortal Kombat II for PC, the logo morphs into the MK Dragon logo. Plus, "A" and "DEVELOPMENT" are absent.
  • On NHL '95 for Game Boy, the logo is on a white background.
  • On FIFA International Soccer for Game Boy, the logo zooms out into its position and the logo shines. The words "A" and later "DEVELOPMENT" appear above and below the logo respectively. The logo stops shining after it forms.

Technique: The shining. Sometimes, none.

Music/Sounds: None or the opening theme of the game.

Availability: Seen on Probe games from the time period, especially the Game Boy, Game Gear, Genesis and Amiga ports of Mortal Kombat 1 and 2 and the Game Boy, Game Gear, and Genesis versions of Primal Rage. The early version appears on earlier games from the era such as Back to the Future Part III and the Sega Master System version of Alien 3.

Probe Entertainment

1st Logo (1995-August 15, 1996)

Logo: The word "probe" is written in white, with "ENTERTAINMENT" in capital letters below. Around the "o" letter, there is a red tilted aura circle-like ring making a reflection on the letter "r".


  • On Primal Rage for Jaguar, "ENTERTAINMENT" is red, and the ring is blue.
  • On Mortal Kombat II for Saturn, a simple version is used, with the light flash rendered as a star.
  • On FIFA Soccer 96 for Game Boy (when emulated on Super Game Boy) and Game Gear, the logo is even more simpler, completely in red. Plus, "ENTERTAINMENT" is white.

Technique: None.

Music/Sounds: None.

Availability: The simple versions are seen on FIFA Soccer '96 for Game Boy and Game Gear and Mortal Kombat II for Saturn. The advanced version is seen on Primal Rage for Jaguar CD and Sega 32X. The small version can be seen on Bugs Bunny in Double Trouble for Genesis and Game Gear and NHL '96 for Game Boy.

2nd Logo (1995-July 1998)

Logo: On a black background, 5 circles zoom out and place themselves in the middle of the screen, starting from outer rings. A red ring also zooms out, leaving a residue trail as it goes along, and white streaks zoom over the circles to turn them into the word "probe". As the last white streak comes in, a blue one comes in under the text to reveal "ENTERTAINMENT" in blue, and a "TM" symbol wipes in. The logo is the same as the previous one, but without any light.


  • On the PSX, the logo moves at such a fast pace that it only covers 1/2 of the music. On the Sega Saturn, it is much slower (as seen in the video).
  • On the PC version of Judge Dredd, the words "A" and "PRODUCTION" appear above and below the logo respectively when the logo forms.
  • There is a still version of the logo.
  • On Bugs Bunny in Double Trouble and the Game Boy version of NHL '96, the still logo is small.

Technique: The circles, the red ring, and the streaks.

Music/Sounds: A funky disco tune that continues after the logo fades out.

Music/Sounds Variants:

  • On the PlayStation version of Alien Trilogy, there is no music at all.
  • On Judge Dredd, the game's title screen music is heard.
  • On the still versions, it's silent.

Availability: Seen on the Die Hard Trilogy, Fantastic Four, Judge Dredd (PC version), Alien Trilogy, Bubble Bobble also featuring Rainbow Islands and Jeremy McGrath Supercross '98. The still version can be seen on some games such as WWF Warzone for Game Boy and Bugs Bunny in Double Trouble.

3rd Logo (Batman Forever variant) (August-October 27, 1995)

Logo: The Probe logo, designed like the previous ones, is seen in 3D and silver colors. The "ENTERTAINMENT" word emits light rays. Plus, the red ring is absent.

Technique: None.

Music/Sounds: None. On the SNES version, the game's title theme is heard.

Availability: Seen on Batman Forever.

4th Logo (Primal Rage variant) (November 1995-August 1996)

Logo: We start inside of some waving bush leaves, then move forward, passing some animal's skull, and stopping near to an ancient temple. The ark inside of the temple is hit by lightning, it enlights to an orange color and we see the word "probe" written on it. A red circular line appears, and the ark fades.

Technique: The waving bushes; cheap animation.

Music/Sounds: None.

Availability: Seen on Primal Rage for PlayStation, Saturn and 3DO.

5th Logo (September 30, 1997-1999)

Note: The logo on the second video starts from 0:40 seconds.

Logo: On a black background, the Probe logo is now in another custom 3D font. The first and last letter of "probe" spread long ends to the sides. The word "ENTERTAINMENT" is in a stretched bold font below the word "probe". There is also a big arc covering the logo, changing its red color to white (with a gradient effect).


  • On Bust-a-Move 2 for N64 and Forsaken, the logo is crystal on a silver background, the word "ENTERTAINMENT" is not bold and in a different font, and the arc ends with a light flash.
  • On Extreme-G for N64, the "probe" word appears spinning and zooms out, while the flying probe vessel draws an arc. Then the word "ENTERTAINMENT" wipes in under "probe", but not spaced-out. Shortly after the logo forms, the vessel flies into the camera.
  • On Extreme-G 2, the "probe" word is created by a running car. Then a UFO draws a rainbow-colored arc while the word "ENTERTAINMENT" wipes in, forming the logo shortly before the UFO flies away.
  • On a beta version of Re-Volt, the UFO flies out of the Acclaim logo, then onto a wooden floor and creates the arc as the Probe logo slams down, the UFO stops, and 2 RC cars in the game push it away.

Technique: Depending on the variant, but generally none.

Music/Sounds: None for still versions and the Re-Volt variant. Various object noises on the Extreme-G 2 variant. On Extreme-G, the game's title music is heard.

Availability: Seen on Extreme-G and Extreme-G 2 for Nintendo 64 and X-Men: Children of the Atom for PlayStation. The crystal version is seen on Forsaken and the Nintendo 64 version of Bust-a-Move 2. The Re-Volt variant was originally extinct, as it had been removed when Probe changed its name to Iguana London before changing its name again to Acclaim Studios London, but it had been brought back by the developers of the fan made 1.2 patch for the game and appears in the said patch for Re-Volt.

Iguana London


Logo: Against a green iguana skin textured background, we see the Iguana Entertainment logo of the time with the word "LONDON" in spaced-out letters in place of the word "ENTERTAINMENT". It has a glow ray effect around it.

Technique: None.

Music/Sounds: None.

Availability: Only appears on the first demo of Re-Volt for PC.

Acclaim Studios London

(August 18, 1999-August 2, 2000)

Logo: The usual Acclaim Studios logo, used for all studios during the era. The word "LONDON" is written in a vertical font to the right (see the Acclaim Studios Austin logo for more information).

Variant: On the N64 version of Armorines: Project Swarm, the background is custom blue.

Technique: None.

Music/Sounds: Silent for the Re-Volt variant. The game's title theme for Armorines.

Availability: Seen on Re-Volt and the N64 version of Armorines: Project Swarm.

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